I thought "savescum" as a term, used in a derogatory way to shame someone for loading a saved game (for whatever reason...something goes wrong or curiosity about something, whatever...doesn't matter at all), in a single player RPG, was peak idiocy in gaming. Something that has been done since SP RPGs exist, and save/load function exists.
But then I saw this and the arguments for nerfing/removal of something that no one is, in no way whatsoever, forced to use. Something set aside in the camp area that you do not have to look at either, in no way in your face.
This is a YOU problem. Not Larians, not the games, not any other players. Only YOURS.
It is absolutely, above and beyond, the point of "don't like it - don't use it".
Wanting...no, DEMANDING, something changed/nerfed/removed because YOU don't like it, and everyone has to deal with it, is absolutely a very toxic way to ruin the game and create a very sour experience for everyone involved, both players and devs.
Loading a save is not cheating, respec-ing characters is not cheating. It's a feature you can opt to use or not.
All the arguments "but roleplay" make zero sense. You're not using it, someone else on their playthrough is. Their playthrough has NOTHING TO DO with yours, your roleplay or whatever. Where is the problem?
Play your game the way you want to, leave others to play theirs as they want to and stop trying to enforce your POV on everyone.
"Save scumming" and "Respec" are not the same thing. The former refers to an unavoidable issue in single-player games, while the latter is intentionally designed as a part of the game, encouraging players to use it.
Therefore, the attitude of "don't like it - don't use it" cannot be applied to Respec.
Some players may choose to enhance their gaming experience by using cheat mods, and that is their personal choice, which can be understood. On the other hand, some players refuse to cheat, even to the extent of not using "save scumming," and that is also their personal choice, which is perfectly fine.
However, why should players have to actively control their use of a cheating feature that exists within the game design to improve their experience? Is this reasonable? Additionally, the game provides easy modes for players who do not wish to be challenged, and in those modes, it's fine to have Respec.
But why would you choose a high difficulty mode and then cheat? It's difficult to comprehend.