Originally Posted by Zerubbabel
Re: epilogues being too long

This game is already a cinematic experience. What made Larian think the players wouldnt want a semi-interactive movie as the epilogue? What made them think we dont have enough investment in our party that we wouldnt care if they didnt get closure or if we didnt get closure? Thats a creative decision I have trouble wrapping my head around, as it seems to contradict the vision for the game, which is in part based on character driven cinematics and respecting player choice

Upper city and other alleged cut content I can accept because it sounds like a combination of a slip of the tongue combined with an audience dreaming up grand scenarios.

To be blunt, I want at least the cut systems restored (full crafting and Exhaustion). I'd love to see Orin's attack on the crech restored, along with the Upper City and it's quests but I doubt either will happen outside of a Definitive Edition.

I'd love to get the full epilogue but couldn't care less about Minathara or Karlach's ending.