This game is already a cinematic experience. What made Larian think the players wouldn’t want a semi-interactive movie as the epilogue? What made them think we don’t have enough investment in our party that we wouldn’t care if they didn’t get closure or if we didn’t get closure? That’s a creative decision I have trouble wrapping my head around, as it seems to contradict the vision for the game, which is in part based on character driven cinematics and respecting player choice…
Upper city and other alleged cut content I can accept because it sounds like a combination of a slip of the tongue combined with an audience dreaming up grand scenarios.
To be blunt, I want at least the cut systems restored (full crafting and Exhaustion). I'd love to see Orin's attack on the creché restored, along with the Upper City and it's quests but I doubt either will happen outside of a Definitive Edition.
I'd love to get the full epilogue but couldn't care less about Minathara or Karlach's ending.