Originally Posted by Zerubbabel
Re: epilogues being �too long��

This game is already a cinematic experience. What made Larian think the players wouldn�t want a semi-interactive movie as the epilogue? What made them think we don�t have enough investment in our party that we wouldn�t care if they didn�t get closure or if we didn�t get closure? That�s a creative decision I have trouble wrapping my head around, as it seems to contradict the vision for the game, which is in part based on character driven cinematics and respecting player choice�

Upper city and other alleged cut content I can accept because it sounds like a combination of a slip of the tongue combined with an audience dreaming up grand scenarios.

To be blunt, I want at least the cut systems restored (full crafting and Exhaustion). I'd love to see Orin's attack on the crech� restored, along with the Upper City and it's quests but I doubt either will happen outside of a Definitive Edition.

I'd love to get the full epilogue but couldn't care less about Minathara or Karlach's ending.