It's not that tactician is easy it's that the player is powerful, there are many enemies that if allowed to attack will wipe out 2 players per turn. But a player who knows what they are doing will never let them attack.
To me what the game needs is damage reduction across the board. Fights are too fast, DOS2 had long drawn out and difficult fights that's what I am looking for out of tactician, but that isn't going to happen in the current setup. If they just nerf haste and player abilities like the ridiculous paladin smite damage, then that would just make the game stupid as now you can't hurt the enemy but they can one shot you, i don't think this would be an improvement.

Last edited by Mouthbreathereli; 31/08/23 04:14 PM.