Larian Banner: Baldur's Gate Patch 9
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In my playthrough it seemed like there were a few big things that were set up and then never paid off, at least not sufficiently. Did I miss something? Are there perhaps different choices or origins which answer these?



Big Bad

So aside from the post-credits the dead three don't feature in the ending at all? I was delighted by the reveal at the end of act two that it's more than just mindflayers, but then in the end it's just mindflayers. Also, Withers tells us we need to find out what they are up to since mindflayers don't have souls that would be useful to gods, and then no follow-up? That would have been the perfect end-game stakes-raising reveal, and without it everything feels a bit wet to me. As far as I can tell the only place that question is answered is if you speak with dead on Gortash's corpse, a brief conversation which is bugged with no voice acting.

In fact the thing about mindflayer souls seems like a really philosophically interesting, thematically rich topic the likes of which all the best CRPGs grapple with, and I'm particularly sad that it's glossed over.


Crown

We don't get to decide what to do with the crown? It just falls in the river and that's it, aside from a few lines for Gale? It seemed like it was set up to be a much bigger deal than that. I was sure we'd get to choose to give it to Mystra or Raphael or destroy it, or claim it for ourselves, maybe in some kind of elaborate secret ending where we ascend to godhood like in a certain other CRPG.


Raphael

This seems like the biggest oversight to me. Raphael is such an important and compelling character I can't believe his presence in the ending is so light. If you didn't deal with him surely he would show up to try and get the crown. And if you did make the deal there absolutely should be a scene where you face the consequences of that. You should have a choice to give him the crown or destroy it, sacrificing your soul in the process, or try to outwit him as is tradition with the devil deal trope. I realise there is a bugged post-credits scene with him if you make the deal, but it's lame.

Last edited by Tetrahedronbrah; 31/08/23 03:40 PM.
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Originally Posted by Tetrahedronbrah
In fact the thing about mindflayer souls seems like a really philosophically interesting, thematically rich topic the likes of which all the best CRPGs grapple with, and I'm particularly sad that it's glossed over.

I believe it goes against the lore. While BG3 is my first game from the BG series, I am pretty sure it was clearly stated that you must have a soul to cast magic. And there ARE wizards among mindflayers.


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Crown

We don't get to decide what to do with the crown? It just falls in the river and that's it, aside from a few lines for Gale? It seemed like it was set up to be a much bigger deal than that. I was sure we'd get to choose to give it to Mystra or Raphael or destroy it, or claim it for ourselves, maybe in some kind of elaborate secret ending where we ascend to godhood like in a certain other CRPG.

You have to play as Gale as your Main Character to get proper ending on this.

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Originally Posted by Faust-RSI
Originally Posted by Tetrahedronbrah
In fact the thing about mindflayer souls seems like a really philosophically interesting, thematically rich topic the likes of which all the best CRPGs grapple with, and I'm particularly sad that it's glossed over.

I believe it goes against the lore. While BG3 is my first game from the BG series, I am pretty sure it was clearly stated that you must have a soul to cast magic. And there ARE wizards among mindflayers.


Quote
Crown

We don't get to decide what to do with the crown? It just falls in the river and that's it, aside from a few lines for Gale? It seemed like it was set up to be a much bigger deal than that. I was sure we'd get to choose to give it to Mystra or Raphael or destroy it, or claim it for ourselves, maybe in some kind of elaborate secret ending where we ascend to godhood like in a certain other CRPG.

You have to play as Gale as your Main Character to get proper ending on this.


It's a bit more complicated, because Illithids do have a deity, so they must have souls, just probably a significantly different manifestation of it compared to the domains of the other gods, which is probably why Jergal won't acknowledge them.

Another problem with these endings is that they make post-game DLC very difficult to pull off, because how can you possibly continue a campaign in which your character has been supplanted by an illithid? It would require such drastic branching, and gives little opportunity for customization because they'd have to fit all the new armors and weapons onto an illithid body, and the epilogue as it currently exists anyways tells you that you feel your mind slowly slipping and becoming more calculating and manipulative with a hunger for brains.

They really put themselves in a Mass Effect 3 pickle with these endings that force someone in the party to become an illithid.


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