I would be glad if I could find an armour +2 or something. All I get is stuff like "you get +defence to undead but - to animals and plants" or, "if you do a critical hit you can move 10 feet further the next round". I'm an old school DND-er and it's been many decades since I played it, but at level 8, I'm sure a +2 armor was normal.

My Lae"zel has AC 18 and 68 HP without buffs. She can't wear a shield because of the 2-handed Gith sword. She's a tank but at the end of chapter 2, she gets blown to pieces in the hard fights.

After a lot of suffering to get into moonrise, I'm down in the mindflayer pit, and she gets downed by the undead in 2 or 3 rounds. Too easy you say ? urghhh....
I'm also getting very tired of the enemies ending up with 1 HP at the end of the turn. You can say that it's psychological, you notice this in the heat of battle, but statistically it's correct. I say, it 's not correct. They rig this to give the baddies an extra turn. It happens in every battle, and just now I had laezel surrounded with zombies, 3 of which had 1 HP after the supporting artillery fire from Wyll and my ranger PC. Come on.

Last edited by ldo58; 31/08/23 08:51 PM.