I just want a straight answer to a few basic questions:

1. Why is it okay to punish new or inexperienced players for making build mistakes, forcing them to start the game from an earlier save, or all over, just to fix their error? Why should the weakest players among us be forced to pay the harshest penalties in-game for their lack of knowledge?

2. Why is it okay to punish experimental players who are inclined to try new builds on the fly, forcing them to start the game over and play up to a certain level just to see if a build concept even works?

3. Why should mid-game build experimentation be disallowed, or heavily penalized?

4. Out of interest and curiosity, what are these easy mode builds that someone can respec into at more than halfway through the game? Certainly there are builds that can multiply damage or take the action economy for a ride, but all of these can be planned in advance. A player who knows how to make this build probably doesn't need respec in the first place.

5. What is "cheating" in respec that could not be easily accomplished through a combination of diverse party min-maxing and "savescumming?"


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