Originally Posted by Kelemvors gavel
Originally Posted by VladimirYin
"Save scumming" and "Respec" are not the same thing.

Nowhere does it say it is.But it's equally ridiculous to complain about both.

Originally Posted by VladimirYin
The former refers to an unavoidable issue in single-player games,

Saving, and loading a saved game....is "an issue"????

Originally Posted by VladimirYin
while the latter is intentionally designed as a part of the game, encouraging players to use it.

How exactly are players -encouraged- to use respec?

Originally Posted by VladimirYin
Therefore, the attitude of "don't like it - don't use it" cannot be applied to Respec.

It absolutely can be. You are in no way encouraged or forced to use that in the game. Just like you are in no way encouraged or forced to play a certain race, class, subclass, Origin, use a certain type of weapon, certain type of armor. It's there, and it's YOUR choice to use it or not.

Originally Posted by VladimirYin
Some players may choose to enhance their gaming experience by using cheat mods, and that is their personal choice, which can be understood. On the other hand, some players refuse to cheat, even to the extent of not using "save scumming," and that is also their personal choice, which is perfectly fine.

How is loading a save = cheating?

Originally Posted by VladimirYin
However, why should players have to actively control their use of a cheating feature that exists within the game design to improve their experience?

What?

Actively control?

What are you talking about?

And what cheating feature?

The (ridiculous) example of someone respecing from a "dumb" Barbarian into a whatever to pass a dialogue DC ? Sure, put all point in attributes, you can still fail the die roll. You don't start rolling natural 20s after you respec. And the amount of players going through all that effort, for one DC, multiple or all has to be probably....0.01%.


Originally Posted by VladimirYin
Is this reasonable?

Yes. Allowing players to respec if they made a mistake during character creation or level up, and potentially respec the companions a bit - is absolutely reasonable and in no way whatsoever affects your playthrough.

Originally Posted by VladimirYin
Additionally, the game provides easy modes for players who do not wish to be challenged, and in those modes, it's fine to have Respec.
But why would you choose a high difficulty mode and then cheat? It's difficult to comprehend.

1) Still not cheating
2) Still not a multiplayer game, still not a competition, still not encouraged or forced to use something in the single player game you're playing, that you do not want to use.


I believe most people are expressing their opinions regarding the game, we should focus more on substantive performance rather than playing word games.

1.Incorporating a feature into the game that was supposed to be provided by unofficial mods and only requiring 100g as a cost, isn't this encouraging?
2.Spending 400g to rebuild your team before battle essentially eliminates the challenge from all battles. If this is not considered cheating, then what would be? Is cheating in your concept limited to simply opening the game and instantly win?
3.I believe that most players who choose to play this role-playing game do care about immersion. Isn't it a fact that arbitrarily changing character settings leads to a loss of immersion?