So does reloading a save. That's it, ditch reloads, or at least limit them to one per day. After that, you have to start from the spot where you initially saved that day. People reload fights because they made the wrong call. Live with your decision. It may have killed you, but you can always start over because choices need to mean something!

Or...they could just let people have fun? I just respec'd for the first time and I've been lvl 12 for over 100 hours (277 hours on my first playthrough). I respec'd bc I was thinking about using a mod that allows you to go to level 20 if you multi-class, but you can't take level 12 until your last level or it crashes the game. After 100 hours or so of minimal improvements to anything with next to zero character progression it was <b><i>absolute</b></i>ly taking some of the fun out of the game. I haven't used the mod yet and may hold off until my next playthrough, and if anything, it has made the party a bit weaker since I'm basically pulling level 12 for a lvl in, idk, for Jaheira it was Fighter, but she was originally a Druid/Fighter Multi-class anyway. For Gale it was Sorcerer. I figured he is always talking about how gifted he was with magic from the beginning that it kinda fit.

Then we look at it from Larian and the normal fans perspective. This game will probably sell 15m-20m copies. About 75% of those people will have never played any type of table top or D&D CRPG. Most will have never played a western CRPG, especially the people on console. Most of the people on PC will have never played 5E...Idk, I personally would ot have bothered making Shadowheart a Tempest Cleric with a level of Rogue, but since I might be using that mod, I switched after 100 hours stuck at level 12. Just changing it up a little bit has made it more fun <i>for me.</i> I'm personally glad it is there, and if people are nuts enough to use it between checks instead of just save scumming until they get the roll they want, then all the power to them.