Here is another related issue it has to do with targeting to avoid Allies/Enemies. So one common annoyances is when Friendlies or Hostiles are getting in the way of simply trying to move around or cast a spell or interact with an environmental feature (like say a lever or ladder etc). Left clicking to initiate dialogue when all you want to do is move to a certain position, or where multiple bodies are obstructing each other or covering the thing you want to click. I think we should have a way to isolate out Hostiles for spells or actions which provide boons, and isolate out Allies for attacks or spells which give a malus. For the purposes of targeting it should require a double confirmation to perform actions that are likely to just be errors most of the time, like attacking a teammate or healing and enemy. Then to do the same for conversation, so the player has to click the "speech" button before left clicking again to engage in conversation with someone who is in the party. The last is to avoid a lot of frustrating accidental clicks which then pull us into cinemascope view, usually just cause someone was jugging into our sightline at an inopportune time during exploration. Left clicking on a party member without an action should simply let out a little flavor bark.
In practical terms, when the party is in formation, we should have a quickbind that allows us to target only party members, or prevent targeting party members. Most spells and actions cannot be cast on the status portrait, you need to click something in the field of view (an avatar) to confirm, but often this is just really hard to get a line or, or even to see, cause the bodies pile on. There are many instances also where I simply want to target the ground, and where it would be very helpful if we could isolate out target types with an alt + click or shift + click. A similar issue arises when I want to target spells or ranged attacks where I don't want to move at all, vs situations where I want the character to close whatever distance is required to bring a target into range. If this could be done with a alt-click or shift-click that would also be very helpful. To me most of this stuff is not about encounters or combat pre-positioning, laying ambushes and the like, it's about managing how the party gets around the rest of the time, outside of those set piece encounters, since that is most of the game. But I still think it would be nice to have these when entering/exiting turn based mode from the more casual walk about mode.
Last edited by Black_Elk; 01/09/23 05:11 AM.