+1 gloves +1 boots +2 rings + 1 cloak + 1 passive defense style +1 flail +3 shield +20 from armor. And the enemy had always disadvantage with darkness.

There is an armor that gives 21 armor class but that was used by my wife. I tryed to make as much spoiler free as possible.

With buffs +1 warding bond + 2 shield of faith + 2 haste +9 image and if someone manage to hit me but it never happened I had shield reaction. That's total 44 and it's going down by 3 after each unsuccessful hit. But I don't think that mirror image is needed. I got a few hits at act 1-2 but when I arrived at the inn I became immortal.
I think it's not hard and fun if you can hit 99% all the time and after 1/3 of the game Noone can hit you at all. The enemy need to have bigger armor class and saves and they need to use healing and resurrection.

Last edited by ZOZO1006; 01/09/23 12:41 PM.