This game was so needed, in the modern gaming catalog. As someone who sat outside of an Electronics Boutique store at 5AM along with the Senior Citizen Mall Walker gangs, waiting to grab my copy of Fallout [1], and again a few years later for Neverwinter Nights, this game is soo refreshing. I've also been extremely disappointed, especially with the CRPG offerings over the years. There has been a long stretch of poorly made, or dumbed down RPG games in general.
So my biggest question for Larian is will they release the tools used to create BG3? Simular to NWN's Toolset? Is it even needed, or was BG3 created using a retail engine, and there is no way, or need, for such a thing?
Releasing the Toolset for NWN allowed for literal years worth of content created (sometimes in better quality) by the community. There were whole persistent worlds created and operated by the community (Dragonlance, Forgotten Realms, etc.). I dumped a lot of free time into that game over the years...
Mods and new adventures were flowing consistently. There's still content being made. I'm hoping and wishing that this can be the future of BG3.
I personally started creating a module based on Dark Sun, but lacked the free time to complete it. But the Toolset made it feasible for damn near anyone to do the same. Scripting was made easy. Textures and Tiles were plentiful...
All in all, since Larian has pretty much said they have no plans for expansions (last I read), it seems it's up to the community for continuity.
That being said, can you guys (modders) whip up a full blown Undermountain mod?
KThanksBye