Originally Posted by eris
Originally Posted by KyaSapphire
I'm curious, what exactly is "so bad" about the multiplayer experience aside from the fact that other players can't be removed from the party?

For my part I dislike the multiplayer experience for the same reason that I disliked it in DOS and DOS2 - the story is fractured by it. If one player goes and talks to an NPC, even in a conversation that advances the story, then other players might miss out entirely on the conversation and never see it. They have to actively join it. Unfortunately, the group I normally play with includes two people who very much enjoy going rogue and doing things on their own without telling the other players, so when we tried to play BG3 the rest of us were constantly missing out on things and having to try and wheedle information out the rogue players, which is very dissatisfying since we could never get the details, and we always missed the excellent voice acting in the game. (Also the facial animation in this game is superb and we missed that too.)

So what I heard was not that multiplayer itself is bad, but rather, that you're playing with a couple of jerks who are making your play experience bad. That's not the game's fault. I've had tabletop D&D games ruined by people who enjoy annoying other players and ruining their fun. When I was the DM I would try to wrangle that in, and eventually you sometimes just have to eject a player from the campaign if they refuse to play nice with others. It is supposed to be a Co-Op game, after all.


Originally Posted by Ussnorway
Originally Posted by Rhyas
Why is multiplayer in this game so amazingly terrible?

because it wasn't tested

How does that make it bad, exactly?


Originally Posted by Larathiel
It would also be nice if the person starting the conversation could tag-in other nearby PCs who are better-suited to handling negotiations. i.e. If the rogue scouting for traps, or the burly barbarian braving the front lines stumbles into a conversation, they should have the option to say, "Uh... hey <bard character>, someone wants to talk with you." (This goes for in single-player too.)

I admit this would be a great change to the game! On the other hand, my husband and I make frequent use of Quick Save, and just reload and send someone else into the area first if we want to swap who is doing the talking. An inelegant solation to be sure.


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