LV6 spells feel horribly underbudget when you get a single cast of it per long rest, 2 casts with Lorroakan's legendary staff, and it does half the damage of what any martial class is doing with 3-5 attacks with Balduran greatsword and venoms.

Problem is 90% of the game's legendary and very rare gear is martial gear, with massive power creep. Balduran Greatsword grants over 12+ extra damage on a melee swing. Melee gloves granting extra 4-6 elemental damage, then rings another 2 acid damage, then venoms another 8-10. If enemy can be paralyzed, you use that venom instead and get autocrits, and only autocrits for melee since they made the paralysis bonus only for being within 3m of the target.

Just look at legendary gear. A single legendary staff, the rest are melee weapons, a single bow, and only a single heavy plate armor and medium armor helmet. Sure, the medium armor helmet can be used by druids, but since it doesn't work while wildshaped it's useless for them. So it's only martial classes that will benefit.

It's just a martial class gear parade all game long.

Martial classes also get to use spell scrolls while having exclusive benefits over venoms and poison use. The balance between martials and casters is so lopsided.

Last edited by Zenith; 01/09/23 10:24 PM.