As much as the endings for Karlach may hurt, and the tragedy can seem senseless with all of the opportunities in D&D and what we see in game. The fact they're already trying to ease the pain and improve it, is a great show of good faith.

It's insane to me that people are looking at what they've currently added in, in only the second patch which included tons of bug fixes, and thinking it's only getting worse. More to the point with what Nessius says, it only took them 28 days. Animating, coding, voice acting, etc. is a LOT to do, even for the short bit we got on hand. What I think is actually more likely is the edition to the Avernus ending may have been some of the cut epilogues they were talking about, that didn't really suit their vision. Only to see how much of a favourite Karlach is, so they sought to remedy it somewhat. I doubt this was cobbled together in a weeks time, not fully anyway, and may have been some unfinished product that was removed earlier in development. Maybe the smoking thing made more sense at that stage and they kept it now for the hell of it. Maybe I'm just making excuses. But they are clearly dedicated to this game, which has been outstanding, and are responding to the players in a more positive way than I've seen devs do in a very long time. Give them a chance, and the time, and I think we might be able to get a more fulfilling ending for one of our favourite characters.

Regarding some of the other ideas to 'fix' the issue in game:

The rules aren't the same as in D&D, they had to modify them for the game world, so we have to assume the world simply works differently then we're accustomed to on pen and paper. The True Resurrection scroll for example, does not work like it would normally. It simply 'Resurrect a companion. They return to life with all of their hitpoints.' Nothing to say about fixing limbs or missing organs like it normally does, so the option just isn't on the table like we assume it is. Channel divinity is now a one time use and we have very limited options in regards to it. It's not clearly defined, but again it's best to assume that these are the rules of this version they are playing with for the sake of the game.

That all being said, I'm just as sad and angry about doing nothing with the Gondians. I want nothing more than to collect each and every piece of enriched infernal iron, throw it in their faces and say "FIX HER". I'm hoping there will be a... similar solution in the future, but we just need to be patient.

Finally, Larian, who's never really done DLC before, is already talking about how they want to make more content for the game, they're just not sure what. Maybe there will be an adventure in of itself
to fix Karlach via exploring Avernus, mad max style.

They're going to add more to the game, and the voice of the community has been rather loud, especially over Karlach. Just... please give them more time than a month after release.

Last edited by rdslatez; 02/09/23 01:32 AM.