Larian Banner: Baldur's Gate Patch 9
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#890368 02/09/23 01:45 AM
Joined: Apr 2020
stranger
OP Offline
stranger
Joined: Apr 2020
There is no problem playing Monster Hunter World and Original Sin 2, but Baldur's Gate 3 will crash.
I have played ACT2, and the game keeps crashing.
-------------------------------
GTX-1660S
I7-7700K
16G ram
Windows 10 22H2
-------------------------------
?????????: LariLauncher.exe???: 4.36.34.458?????: 0x6467e56c
???????: KERNELBASE.dll???: 10.0.19041.3393?????: 0x6b4de7c9
??????: 0xe0434352
????: 0x000000000002cf19
??????????: 0x2c54
???????????: 0x01d9dd3d55de4b3c
?????????: H:\Program Files (x86)\Steam\steamapps\common\Baldurs Gate 3\Launcher\LariLauncher.exe
???????: C:\WINDOWS\System32\KERNELBASE.dll
?????: 3aacf3e7-aedc-470e-8dbf-8cb1a59942dc
?????????:
??????????????:

Application: LariLauncher.exe
CoreCLR Version: 6.0.2123.36311
.NET Version: 6.0.21
Description: The process was terminated due to an unhandled exception.
Exception Info: System.NullReferenceException: Object reference not set to an instance of an object.
at LariLauncher.App.OnStartup(StartupEventArgs e)
at System.Windows.Application.<.ctor>b__1_0(Object unused)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.Run()
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at System.Windows.Application.Run()
at LariLauncher.App.Main()

Last edited by moontime; 02/09/23 01:46 AM.
Joined: Feb 2022
Location: UK
Volunteer Moderator
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Volunteer Moderator
Joined: Feb 2022
Location: UK
Hi, we have a thread about crashes after patch 2 over at https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=890143#Post890143, so feel free to add your experience there.

Locking this to cut down on duplicate discussion and so as to prevent feedback being diluted.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"

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