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Joined: Sep 2023
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stranger
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stranger
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Joined: Sep 2023
I hope this is the right place to post this.
So I believe I'm near the end of act 2
notably in the illithid colony
and I've encountered something that's made me all but abandon my current, and first, playthrough.
The non-spoiler aspect is this; I instigated a fight with bad-guy guards, killed a couple to protect innocents, and have been labeled with the condition 'enemy of justice'. I've looked it up and found it's a permanent condition that will cause any and all law enforcement to attack me on sight. This didn't cause any trouble in a friendly zone
The Last Light inn
but has already triggered in my current location as
Zelvor and a flaming fist officer in captivity
turn hostile the second I help them free and fight off the hostiles in the area. The narrator then says that they remember my 'crime' and will kill me. Obviously I have no reason to kill them and no way to pacify them since this area can't be quick-travelled from.
It sounds like this will carry over into entering Baldur's Gate itself too. Even worse, I'm a paladin, so this will probably force an oathbreaker run when I have no desire to become one if I were to continue and start butchering everyone.
The specifics are involved in freeing the gnomes and tieflings from Moonrise towers. The fight was just about manageable but some of the prisoners were trying to get back into the fight rather than escaping, so I bailed as soon as the boat was freed to stop them getting killed needlessly. The problem was that I killed a couple of the Moonrise tower guards in the battle and, since there were other guards witnessing this and I fled, the game registered this as murder.
Is there any way to fix this without reverting to an earlier save? I'll note this is an earlier save that would entail a number of lost hours?
Thanks in advance. I'm a little disappointed this is how my first playthrough ends, but I guess at least I can try a second character now.

Joined: Jul 2023
Location: NW UK
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old hand
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Sounds like your paladin broke their oath. Have you been to camp since? There should be an oathbreaker knight (or somesuch) hanging around. You can pay him gold to re-do your oath or change you to an oathbreaker paladin (not sure what in the full game as I only played a pally in EA)

Joined: Sep 2023
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stranger
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Nope. I would have noticed by that point since no oathbreaker notifactions ever happened. I technically didn't even instigate that fight as the conditions of the jailbreak caused the guards to turn hostile first. I've rested several times when taking care of other things. Even places with other guards haven't taken issue, but that one fight I mentioned which included a guard and, judging by what I've seen online, the entirety of Baldur's Gate itself, is going to make every guard turn hostile to me from here on out.
Even if it was an oathbreaker situation, I would suck it up and pay for my crime, but in the terms of the game I did no wrong, but because the guards are technically guards for a group you can side with, their hostility to me carries over to guards that are literally opposed to them.

Joined: Feb 2022
Location: UK
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I had this issue in Act 1. I just ploughed on, and the condition vanished when I moved to act 2. If you're near the end of act 2, you can possibly just carry on and see if you can shake the condition as you move on to Baldur's Gate from the Shadow Cursed Lands.

But definitely report the issue to Larian, too, if you haven't. There do seem to be a number of oddities with the way the game is handling NPCs who are designated "guards", and hopefully these will be properly fixed at some point.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
Joined: Sep 2023
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stranger
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Originally Posted by The Red Queen
I had this issue in Act 1. I just ploughed on, and the condition vanished when I moved to act 2. If you're near the end of act 2, you can possibly just carry on and see if you can shake the condition as you move on to Baldur's Gate from the Shadow Cursed Lands.

But definitely report the issue to Larian, too, if you haven't. There do seem to be a number of oddities with the way the game is handling NPCs who are designated "guards", and hopefully these will be properly fixed at some point.
Happy to report this was the case. I've reported the issue to Larian all the same, but besides having to leave one plot thread unresolved due to it being the crux of the issue, moving on to the next act has wiped the proverbial slate clean.
Thanks for the suggestion. On to Baldur's Gate I go!


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