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Joined: Jul 2014
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My most desired mod currently is some “formation control” so that having more than 4 characters wouldn’t look like you are grazing poorly disciplined sheep.

In particular I'd want for characters to stick a lot closer to each other during normal environmental navigation, rather than running around like headless chicken.

Last edited by Tuco; 18/08/23 04:53 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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I would like to see a mod that makes quests give you all the rewards instead of having you choose only one, or at least places them in the quest NPC inventory.
Having items materialize out of thin air only if you perform a certain sequence of events and providing no alternative means of stumbling upon those items is extremely immersion breaking and offputting.
Why do I have to pick between a ring and chest armor after returning the Boots of Speed? Why can't I get the other item anyway after turning against the duergar?
Same thing about councilor Florick reward at burning inn. For a game that enables respeccing and build flexibility, it baffles me that we have such gamey mechanics like "choose quest reward" where the items you don't pick get removed from the game.

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I'd like a mod for gender. Through I'm sure it will not be allowed on the Nexus.

Joined: Dec 2020
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1. Recruit Minthara after siding with grove
2. NPC companions, I'm not going to guess what I'll like because I want to be surprised yknow, they were the best mods of BG2 and yeah the technical requirements make them way harder but they don't *have* to be voiced?
3. More spells, cantrips, etc. Where's create water?
4. Unfinished Business
5. More options for tags, halfdrow should get to choose if they get baldran or drow heritage tags, giving nonclerics god tags, etc?
6. Viconia companion mod? I mean she's already in the game. Why not? idk this one is random because I needed a 6th


Minthara is the best character and she NEEDS to be recruitable if you side with the grove!
Also- I support the important thread in the suggestions: Let everyone in the Party Speak
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Originally Posted by Starshine
3. More spells, cantrips, etc. Where's create water?
After reading this post I just had to launch the game and go to read Shadowheart spell list again, just to double-check if I imagined the spell for the past three years of EA...
Nope, still there.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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Full respec hireling ffs.


STILL WAITING FOR NEW COMPANION AND CUSTOM PARTY WITHOUT MULTIPLAYER.
BECAUSE WHY FUCKING NOT???
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Agreed. The ability to change race/sex of hirelings is needed.

Joined: Dec 2020
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If the Hirelings are undead people killed in the war with the absolute them um, what about a mod where you'd make mini-bosses into hirelings? they have voices and battle dialogue and etc so maybe everything is there the hireling needs?

Originally Posted by Tuco
Originally Posted by Starshine
3. More spells, cantrips, etc. Where's create water?
After reading this post I just had to launch the game and go to read Shadowheart spell list again, just to double-check if I imagined the spell for the past three years of EA...
Nope, still there.
Oh nice, I looked for it in wizard !


Minthara is the best character and she NEEDS to be recruitable if you side with the grove!
Also- I support the important thread in the suggestions: Let everyone in the Party Speak
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Originally Posted by Starshine
1. Recruit Minthara after siding with grove

1. I'm with you here. That, and for the alternative:
allow the Tiefling blacksmith to survive after siding with Minthara. Aaaand maybe one to stop certain party members from leaving even if you offend them.

2. Also, one to add the option (needs to be completely optional,) to choose a God on any class, not just cleric, as well as more dialogue options for all deities. Could maybe be tied to Magic Initiate: Cleric, as a feat? Idk.

3. I would also love to see a Variant Human mod that gives humans a free feat at level 1, or allow them their traditional +1 to all ability scores as an option.

4. One which includes Pikes and Tridents as polearms affected by the Polearm Master feat. Idk why Larian excluded these polearms from counting as polearms. . .

5. I really hope Larian eventually does this themselves, but as for a robust mod I'd really love to see: the entire Artificer class and its three subclasses fully implemented.

Last edited by SkeeSilentT; 20/08/23 06:50 PM.
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main mods i'm waiting for that i think will come eventually:
smooth skin mod for Tieflings (so you can have horns, nails and a tail without the weird bumpy skin!
more druid forms! (dragon?! :D)
new half races! (half tieflings like Doric from the D&D movie?)


and a mod i'd like which don't expect to see is a mod that gives us a spell to transform NPCs into player (complete with the players current armour)
mostly for making cinematics, so most people wouldn't be interested in it, i don't think it will ever happen :P
we have mods to turn NPCs into different NPCs and turn the player into NPCs, but no mod to make NPCs look like the player!

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Mod to return to Act 1 camp area.
As in act 2, the access to Act 1 is closed for weirdo reasons

Joined: Mar 2020
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rolls for stats
more back grounds
Human Variant
Infestation Cantrip
Ambush during long rest or short rest

Joined: Mar 2021
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Originally Posted by BlueGuy
I'd like a mod for gender. Through I'm sure it will not be allowed on the Nexus.
Not sure what you mean by this? You can already be He/She/Them with any desired combination of bodytype allowed by race and then any genitalia?

A specifically hermaphrodite gender?

For me, I want a bit more open open polyamorous route that isn't 100% locked out if you romance one particular partner. Open relationships, dang it.

I can't really see Shadowheart and Lae'zel being that hung up on it.

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Sell Icon in inventory, just drag anything that is sell-able over top it and it sells while in the field. Really cleans up the inventory and management. DOS's have this and it is glorious.

Joined: Sep 2023
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A Wereraven, since those are already a thing in the Forgotten Realms lore where BG3 is set, and there's never enough love for bird-folk in any game. We only ever get furries and scalies. But since Larian never even gave us basic werewolves as a playable option despite their insane popularity, fat chance they'll give us bird people.

https://forgottenrealms.fandom.com/wiki/Wereraven

[Linked Image from static.wikia.nocookie.net]

Playable harpies would be pretty cool too.

Last edited by Cawckiest King; 01/09/23 02:16 AM.
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Playable aaracokra with variants would be nice, but the flying we have isn't really proper flying.

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Some sort of party selection screen so you don't have to recruit or dismiss each companion individually.

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1. Visible weapons on camp clothes (I know i can press "U") but realy like to see them on my back wink
2. Muliclass stats requairments like in 5e

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Originally Posted by Piff
Playable aaracokra with variants would be nice, but the flying we have isn't really proper flying.
I wonder if it could be fudged around with a check that if you have flight, you can hover after being shoved into a chasm and move back to pathable ground on your next action?

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Additional mods I see now after dozen of hours of play.

7) Possibility to prevent new objects found to go directly into the quick access bar Native function unseen
8) In merchant UI, set by default the cursor for multiple items to all.

Last edited by Starblaireau; 03/09/23 11:21 AM. Reason: new information

Dans le doute, frappe ...
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