I’m very sad that Larian PR is throwing their developers under the bus.
It feels like a complete lie saying that this is the way the developers wanted the game to release.
Especially with the huge number of bug and performance fixes these devs have needed to release in the first month. Bless them for working so hard, it’s obvious they’re having to scramble to make up for a business decision.
I would respect it a lot more if PR admitted there were business considerations in releasing the game when they did.
That’s normal, so I don’t get why they’re blaming the developers for the broken state of the story and game:
If this was always the intended game, why are there so many plotholes, references from companions to scenes that never happened, letters from hags who don’t exist, infernal metal that does nothing, tadpoles with no negative gameplay or story consequences, comically located coronations, dozens of dropped story threads, completely unreactive companions in later acts, etc etc etc.
It’s clear these wonderfully talented devs are working with/against a need to make money and be profitable as a product/business.
That’s normal, so I don’t get why Larian is hiding it.
Honestly I’m not upset about the things they had to cut during the development process, it’s just the fact that there are so many clear last-minute amputations in the game that didn’t have time to heal, and Larian PR is trying to tell us this is what these gifted artists wanted to give us?