I feel kind of boring in ACT 3 too.

there is so many quest,my team just transport/enter a room,then go to the deep of that place, have a big fight,then finish.no other option. such as steel watch foundry, house of grief, house of hope,Cazador's palace.
not like the goblin camp there's so many details before I begin to kill them all/not kill them all.

Orin's quest is good,it make me feel urgent,and it can always make me surprise.but Gortash is doing nothing after I boom his foundry but just wait me to kill him.

As in the story,there's earthquake always cause by the brain,but actully I can have long rest as many as I want.it is out of charactor.

So in my suggestion,can it be some "days" limit in Act3,to make players choose to give up something.if the player dont want to give up anything,his has to fight without enought long rest.that also can make game feel not so easy in act3.

but I know it will make the caster more weaker. Or have in-game merchants sell more potions for caster and less for Martial classes

Last edited by taoist; 03/09/23 03:49 AM.