I hope this is the right place to post this.
So I believe I'm near the end of act 2
notably in the illithid colony
and I've encountered something that's made me all but abandon my current, and first, playthrough.
The non-spoiler aspect is this; I instigated a fight with bad-guy guards, killed a couple to protect innocents, and have been labeled with the condition 'enemy of justice'. I've looked it up and found it's a permanent condition that will cause any and all law enforcement to attack me on sight. This didn't cause any trouble in a friendly zone
but has already triggered in my current location as
Zelvor and a flaming fist officer in captivity
turn hostile the second I help them free and fight off the hostiles in the area. The narrator then says that they remember my 'crime' and will kill me. Obviously I have no reason to kill them and no way to pacify them since this area can't be quick-travelled from.
It sounds like this will carry over into entering Baldur's Gate itself too. Even worse, I'm a paladin, so this will probably force an oathbreaker run when I have no desire to become one if I were to continue and start butchering everyone.
The specifics are involved in freeing the gnomes and tieflings from Moonrise towers. The fight was just about manageable but some of the prisoners were trying to get back into the fight rather than escaping, so I bailed as soon as the boat was freed to stop them getting killed needlessly. The problem was that I killed a couple of the Moonrise tower guards in the battle and, since there were other guards witnessing this and I fled, the game registered this as murder.
Is there any way to fix this without reverting to an earlier save? I'll note this is an earlier save that would entail a number of lost hours?
Thanks in advance. I'm a little disappointed this is how my first playthrough ends, but I guess at least I can try a second character now.