Rangers don't have anywhere near the amount of magic gear options martials get, 90% of gear in the game is martial gear, and like 5% left is sorc/wiz/warlock gear with the other 3% ranger and 2% druid gear. Ranger has a single legendary longbow, martial classes have over 5 legendary weapons, casters have a single legendary staff. Druids have zero legendaries for them, at least as regards wildshapes or symbiotic entity mechanics.

Not a single piece of gear buffs up or radically alters your animal companions. In order to make effective use of your spells, you gotta dump wisdom into them while either being restricted to DEX based finesse weapons, or if you want to be a 2H ranger you'll have to give up dex for str or wis for str.

Jump and the gross availability of misty step/fly granting items and gith racials also remove a lot of what balances martials downwards, so their weaknesses are removed while having more potential damage. Paralysis autocrit mechanic, one of the biggest damage power creeps in the game, is only available by being within 3m of the target.

Martials just got such an absurd amount of favoritism in the itemization pool and shoring up of weaknesses via teleports/elemental resistance granting gear while the other classes got left in the dirt. Then there's the fact that Fighter can make very good use of ranged weapons while sacrificing no melee perks, and they can take advantage of both elemental arrows and spell scrolls since Larian didn't put class restrictions on them.

You can also craft venoms and oils very trivially, but elemental arrows cannot be crafted.

Last edited by Zenith; 03/09/23 12:05 AM.