Gameplay balance and design in a PC game always has to come first. This is not a religious sect with expectations of strict adherence to some holy text. A game must be adjusted for proper balance and working gameplay experience in the medium it's designed for regardless of what some rulebook states. Where 5e balancing or design fails to fulfill balance and gameplay needs for a PC game, Larian SHOULD homebrew. This is not a tabletop game, this is a PC game inspired by a tabletop game. Keyword inspiration, not an exact copy with pixels.
I will also bet good money most people playing this game won't be playing it in multiplayer campaigns or are even DnD TT players as a majority demographic, so the gameplay experience has to account for that. What works for a group of people in a multiplayer table top game does NOT necessarily work for a single player PC CRPG game. Which is why I imagine they spiced up the gearing experience; the problem is they only implemented gear for mostly martials, the consumable venoms/poisons/elixirs/potions are also largely martial favored, and then went and allowed martials to use spell scrolls out side scrolls of resurrection.
Plate and scale mail armor is also ridiculously strong in this game. Light armor has basically little upside. You are not sturdier against spells, and melee benefit from spells like invisibility and fly and can obtain universal elemental resistance with warding bond from a ring or shield. A ton of amulets and rings also give advantage and +1 rolls on saving throws for wisdom/int/charisma on top of permanent buffs like Githzerai mind barrier/deity donation buff giving +2 to saving throws each, so from that alone you get +4 saving throws to wis/int/cha checks on top of the amulet from act 3 granting advantage against int/wis/and CHA checks.
Plate boots also grant long strider and Freedom of Movement, so yet more resistances against magical CC available for martial classes despite having low baseline cha/wis/int stats. Like 4-5+ boots give immunity to difficult terrain, barbarian passive gives immunity to difficult terrain. All melee disadvantages can be geared away.
And the only thing a caster may have over melee, a chain lightning, ice storm, or fireball, or hypnotic pattern, a martial gains access to via scrolls and they are not hard to access because even if they are very expensive, stealing is so easy in the game.
Last edited by Zenith; 03/09/23 12:23 AM.