there is so many quest,my team just transport/enter a room,then go to the deep of that place, have a big fright,then finish.no other option. such as steel watch foundry, house of grief, house of hope,Cazador's palace.
not like the goblin camp there's so many details before I begin to kill them all/not kill them all.
Yeah, but so far I found nothing in the game that would come close to the goblin camp - it is a vertical slice of the whole game taking advantage of every major system Larian build for the game. I also found it to be best quest in the game, with flexible objective that we can complete in whatever way feels narratively fit for our character, using our toolkit, while providing a satisfying narrative. That is a high standard that the game has been unable to replicate.
Personally, I have been enjoying act3 a lot, but it is very janky. Still, it has a scope and ambition that I find welcome, after act2 which I found rather dull.