Originally Posted by WizardGnome
Originally Posted by Zenith
Gameplay balance and design in a PC game always has to come first. This is not a religious sect with expectations of strict adherence to some holy text. A game must be adjusted for proper balance and working gameplay experience in the medium it's designed for regardless of what some rulebook states. Where 5e balancing or design fails to fulfill balance and gameplay needs for a PC game, Larian SHOULD homebrew. This is not a tabletop game, this is a PC game inspired by a tabletop game. Keyword inspiration, not an exact copy with pixels.

No one said Larian shouldn't homebrew, so I'm not sure why you're saying this. In fact I even said I think some of their homebrew is good (weapon actions, some of the nerfs to some CC spells though I think they went TOO far with some of them, etc.) Even the shove shenanigans are mostly fun (though, you know, it does turn shove into a save-or-die spell whenever you're around chasms.)

What ISN'T fun, what feels absurd, is how OP the items for martials can get and how many CC spells are outright *bugged to make them weaker than they should be even within Larian's homebrew*. Some of these are outright inexcusable honestly. Not to say that casters don't get some absurd items too; but they're basically absurd items that make magic missiles into something with humongous damage output for some reason. Between the nerfs to CC and outright BUGS to CC and the blatant, overpowered per-missile buffs to MM it really feels like Larian is pushing casters into a really boring, damage-spamming build, something their martials can do for free (without burning spell slots) because of the crazy items they get access to.


I'm not accusing you of anything. I'm just saying that even if 5e was to blame for the state of class balance, that's no excuse for letting that balance go live into a single player PC game. I do agree with you that the CC spells are nerfed. I'll do you one better, I got downvoted to oblivion on the BG3 reddit for suggesting even lv6 spells are vastly underbudget for a single lv6 spell slot, which warlocks don't even get, only for martials to put out similar damage without being tied to a single resource use per long rest ability, and the fact that spells have such a heavy cost but have similar chance of failure to land as melee abilities that don't cost any resources.

CC spells that don't land should refund the spell slot, as they already ate the action for that turn. Many CC spells, especially CC spells that are not hard stuns like Entangling Vines or Spike Growth , Fog, Darkness etc. SHOULD NOT BE CONCENTRATION SPELLS AT ALL. Dancing Lights should not be a concentration spell. Other casters besides wizard/sorc need ways to remove friendly fire off spells, or spells that have forced friendly fire should have significantly more potential for output than a spell that has no friendly fire component.

It also feels like some spells like call lightning and witch bolt even when upcasted do very poor follow up recast damage despite the initial upcasted cast damage.

Last edited by Zenith; 03/09/23 12:56 AM.