I love this game so much that I have to be transparent about it:
TLDR: As wonderful as the game is I have to be honest Act 3 feels rushed and kind of breaks the immense fun and trill that you get from the beginning of it.
My take is more focused on the roleplay and immersion in the story as that is what I play the game for. I like to expand on interactions with characters within my imagination even. And Acts 1 and 2 were done so beautifully, the player gets rewarded after a major fight and we all have time to rest and enjoy some relationship-growing moments with the party and I was hoping to get that at the end of Act 2 and beginning of Act 3 but instead, I got nonstop fights after fights, no rewards, no party, no relaxation, just RUSH RUSH RUSH. It makes sense in a way ya know the world is ending in days and yada yada, but at the same time no one counts how many long rests I took and that whole rushing made me loose that trill for playing the game. All roleplay relationship storylines felt too forced, rushed, just exhausting, reather than expanding on them they were trying to just...conclude them.. I wanted more personal scenes with the characters developing my bond with them rather than simply getting the Approval pop up. I wanted to have time for us, we deserved it. The carnival was a great opportunity and a big loud city surely has something that will "take our minds off our problems" but yet again we had to be the problem solver of every pupil. When are the characters going to have time for themselves, to reflect on the decisions they have made, on the stuff that happened? We just move on with our days. Where's the fun in that? Everyone became so ... serious. As realistic as this can be so are the consecutive feelings that come with it, in other words feels a bit like work. I have to go there I have to do that. When does the time come for a proper rest?
I may be whining at that point but the party at the end of Act 1 was such a good conclusion for the act that I saved and did all of the options, it felt like a real ice breaker like I got to know more about the characters. I want more of that. And at the end of Act 2 beginning of Act 3 it just felt like my DM wanted me to suffer. Kind of reminds me of Pathologic with the intent for immersive suffering, but I am not sure if that was the intent here.
This joy I had not felt since the first time I played Skyrim years ago even stronger than before was gone just like that, tho that might be a personal problem, I feel like I may not be the only one feeling this way.
I don't have to mention more about the rest of Act 3 as this thread does it better than I could ever.
This game raised our expectations high, showed us what it could be, how it can revolutionize gaming, and then, rushed to wrap it up. Whatever their reasons are though, I don't blame them. Larian Studios have made a game that requires so many sacrifices few are willing to make for which they are not at fault that they couldn't perfect.
Last edited by Aine; 03/09/23 01:17 AM. Reason: spelling mistakes