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#890579 02/09/23 01:03 PM
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Planning on my first playthrough as a Wizard, and I don't want two of the same class in the party, hence planning on respecing Minsc and Jaeheria as well, don't need 2 rangers/druids (keep Halsin as a Druid, Jaheira as a ranged Ranger and Minsc into a Paladin).
That just leaves us with Gale as an extra Wizard.
So I plan on turning him into a Storm Sorcerer, both as a pun on his name and as an interesting character development. He started as a Wizard but now due to circumstances has to relearn everything from the start and his special condition does exemplify the kind of Sorcererous Origins most PC's have.
Also picked Storm Sorcerer for the extra spells, which most Sorcerers desperately need.
Does this make sense?


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Well you could always play as a sorcerer yourself and leave Gale as a wizard, but it’s really up to you.

He does have lines about studying magic as opposed to it being an inherent ability for him, but sure, that could just be before his condition. It certainly doesn’t seem it would a huge contradiction to me. At worst there might be a few lines that don’t make total sense, but some would say there’s already things in the story that don’t totally make sense.

If you’re happy to headcanon a bit and can just brush over himself or anyone else referring to him as a wizard, I don’t see why not. Similarly with Jaheira, people are going to call her a druid, but could she be a “druid” who just doesn’t use wildshape or cast most druid spells and fights like a ranger? Depends how much inconsistencies like that bother you?

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Cheers. Just checking.
Not a fan of playing a Sorcerer, not enough spells for my liking, and the ritual casting of Wizard is really handy.


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I believe (but I might be wrong?) that ritual spells are free regardless of your class in BG3, though Wizards of course make a better use of them just on virtue of being able to prepare more spells, so you don't need to make a big sacrifice to have them at hand.

I personally find that the smaller spell selection makes sorcerers shine as specialized casters, while wizards are very great generalists. So I do like having both of them in my party: a wizard for utility/control and a sorcerer for area of damage. The reverse also works of course, and even on my damage-oriented sorcerers I can't resist the siren's call of twinned Haste or Hold Person/Monster. It's just too good!

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Tempting the Sorcerer maybe, hard to pass up the unique spells from special scrolls. (Shovel the Quasit, Dethrone, Red Queen Stratagem etc)
Also, there is bonus' for Wisdom and Intelligence saving throws sprinkled throughout the game. Which Wizards tend to make use of.


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Yeah, thinking things through it's probably easier just to play Gale myself.
Wyll is my Charisma caster, no need to add another.


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I think those classes make a lot of sense. I can't reroll them to something that doesn't fit, but sorcerer defo fit Gale in his current condition.

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Originally Posted by Copperspoon
I believe (but I might be wrong?) that ritual spells are free regardless of your class in BG3, though Wizards of course make a better use of them just on virtue of being able to prepare more spells, so you don't need to make a big sacrifice to have them at hand.

I personally find that the smaller spell selection makes sorcerers shine as specialized casters, while wizards are very great generalists. So I do like having both of them in my party: a wizard for utility/control and a sorcerer for area of damage. The reverse also works of course, and even on my damage-oriented sorcerers I can't resist the siren's call of twinned Haste or Hold Person/Monster. It's just too good!

Ritual spell casting is free regardless of class. I always have feather fall on my storm sorcerer as it’s generally useful but also is my go to for granting myself flight out of combat.

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Hopefully now correct, but I give no guarantees:

Ritual Spells (9):

Detect Thoughts (Divination 2 [Concentration], Bard 3/Circle of Spores Druid 3/Eldritch Knight Fighter 8/Arcane Trickster Rogue 8/Sorcerer 3/The Great One Warlock 3/Wizard 3)

Disguise Self (Illusion 1, Bard 1/Trickery Domain Cleric 1/Eldritch Knight Fighter 3/Gloom Stalker Ranger 3/Arcane Trickster Rogue 3/Sorcerer 1/Warlock (Mask of Many Faces Invocation) 2/Wizard 1)

Enhance Leap (Transmutation 1 [10 Turns], Druid 1/Eldritch Knight Fighter 3/Ranger 2/Arcane Trickster Rogue 3/Sorcerer 1/Wizard 1)

Feather Fall (Transmutation 1 [10 Turns, Allies 9m Radius], Bard 1/Eldritch Knight Fighter 3/Arcane Trickster Rogue 3/Sorcerer 1/Wizard 1)

Find Familiar (Conjuration 1, Cleric/Eldritch Knight Fighter 3/Arcane Trickster Rogue 3/Warlock (Pact of the Chain) 3/Wizard 1)

Longstrider (Transmutation 1, Bard 1/Druid 1/Eldritch Knight Fighter 3/Arcane Trickster Rogue 3/Ranger 2/Wizard 1)

Silence (Illusion 2 [Concentration], Bard 3/Cleric 3/Circle of Land (Desert) Druid 3/Way of Shadow Monk 3/Oath of Devotion Paladin 5/Warlock (Book of Ancient Secrets invocation) 7)

Speak with Animals (Divination 1, Wildheart Barbarian 3/Bard 1/Nature Domain Cleric 1/Druid 1/Oath of Ancients Paladin 3/Ranger 2/Warlock (Beast Speech Invocation) 2)

Speak with Dead (Necromancy 3, Bard 5/Cleric 5)

Note:
Any character can pick the Ritual Caster feat and learn any two ritual spells from the list of: Disguise Self, Enhance Leap, Find Familiar, Longstrider, Speak with Animals, Speak with Dead.




Originally Posted by Copperspoon
I personally find that the smaller spell selection makes sorcerers shine as specialized casters, while wizards are very great generalists. So I do like having both of them in my party [...]

Why yes thats how it was in BG1+BG2 (BG1 only since the EEs).

You had the Wizard (called Mage) for spells like Sleep that would later be useless, and the Sorcerer for spells that would stay useful (though wasting a few spellslots on lower tiers wasnt so awful; as long as you kept having Magic Missle picked you could pick any four slotwasters of spell level 1 spells just fine, it wouldnt matter in the long run).

But we have a four peeps group now, so thats really of the past.

Last edited by Halycon Styxland; 02/09/23 10:11 PM.
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Cheers, thanks for the feedback.
I have decided that my first playthrough will be a Sorcerer (Tav or Dark Urge) and keep Gale as a Wizard.
Confirmation regarding Ritual Spells has really sold it for me the viability of the build I have in mind.


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I'm thinking of making Wyll my Sorcerer. I didnt want to change class of anyone in my first walkthrough. But lets just say a Sorcerer is more to my liking than a Warlock.

And I've already given Gale the stats I wanted him to have and made him choose the School I prefered (Transmutation) and have teached him a lot of spells. So I dont want to lose this investment anymore.


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