TOP 10 MULTI-PLAYER SUGGESTIONS
SUGGESTION 1: A PARTY VOTE SYSTEM.
SUGGESTION 2: MAKE SPLIT SCREEN A TOGGLE PLAYER CHOICE.
SUGGESTION 3: ADD THE OPTION TO AUTOMATICALLY JOIN OTHER PLAYERS' CONVERSATIONS SO YOU DON'T MISS THE START OF THE CONVERSATION.
SUGGESTION 4: PARTY LEADER NEEDS COMPLETE CONTROL OVER PARTY CONFIGURATION AT ALL TIMES. IN PARTICULAR, WHEN SOMEONE JOINS A FULL PARTY, THE PARTY LEADER SHOULD HAVE CONTROL OVER WHICH NPC TO REPLACE OR TO DISMISS OR PARK A CHARACTER THAT NO LONGER PLAYS.
SUGGESTION 5: DM Mode. DOS2 quality GM mode that lets you take control of any NPC and play as them, so in a fight, you would control all the bad guys. You can spawn in enemies, create scenarios, items etc...
SUGGESTION 6: Shared dialogue as long as the party is grouped up. It's immersion-breaking that you can't have your most charismatic person speak for the party regardless of who gets "tagged" in the conversations.
SUGGESTION 7: The player who is leading the conversation should be able to "request" bonuses/party buffs to be added from the other players (i.e. guidance). The other player would just get a popup asking them to confirm if they want to cast it. That way you don't have to leave the conversation to cast it.
SUGGESTION 8: Dismiss multiplayer characters that no longer play. Need this option implemented. I have now a useless game save where 2 players no longer play so we want to remove them but if they do rejoin we should be able to recover them like any other character.
SUGGESTION 9: Multiplayer CHAT WINDOW for in-game written communication and Role Playing purposes.
SUGGESTION 10: We need a way to see who is observing our dialogues or scenes. When I'm playing with other people, we constantly need to check if everybody is following the dialogue. Maybe a small icon on the bottom left with the player's name.
Last edited by Commodore_Tyrs; 03/09/23 11:33 AM.