Larian Banner: Baldur's Gate Patch 9
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Joined: Sep 2023
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journeyman
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journeyman
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Joined: Sep 2023
I agree with many here that Baldur's Gate 3 should more closely emulate Dungeons & Dragons 5e mechanics. For instance, they could make 'shove' a bonus action and remove the bonus action requirement for 'jump'. However, when it comes to Armor Class (AC), I'd appreciate an aesthetic change. Instead of an attack simply hitting or missing, damage could be mitigated. For example, when playing at the table, if a Paladin in armor is struck, I'd describe it as the hit being deflected, rather than a miss. Conversely, for a monk, I'd say he dodged it.

Joined: Aug 2015
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enthusiast
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enthusiast
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Joined: Aug 2015
There should be animations for blocking a swing or just deflecting a blow on you armor. Fully plated fighters dodging everything looks a bit odd.

Joined: Sep 2023
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stranger
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This is one of those examples where Larian followed the source material TOO closely. IMHO one of the things I never liked about D&D is the AC system (and I started with THAC0 so I've been doing this for a while!). Yes, plate armor is heavy, but to claim that having a higher Dex while wearing it does nothing is hot garbage. It's a design choice to simplify the game, plain and simple. The same as 'one night of sleep heals you from death's door to full.'

ALL armor should work on a sliding scale of 'avoidance/deflection/reduction.' Sort of like Heavy Armor Master only less effective for lighter armor. Also, some armor should be less effective against some types of damage (slashing at plate armor would be largely a waste of time). However, once you start down that rabbit hole you now need enough new mechanics that you essentially don't have D&D anymore.

Joined: Dec 2022
addict
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addict
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I agree, but you have to gather at least 100,000 people to agree with you. If it's still between you three and 2 other imaginary people it shouldn't be implemented, instead it should be purged from the annals of history, forgotten and buried.


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