What annoys me the most about phase spiders is the fact that they teleport in bg3. Phase spiders DO NOT teleport. They phase in and out of the astral plane. Which to a layman gives off the appearance that they teleport.
However they cant phase in and out in 1 turn. Its takes at minimum 2 turns to phase out and back in.
I already pointed this out in the EA but Larian doesent seem to care?
The fight itself isent bad per se. Hiding and then jumping her with a suprise round should make the fight easier. And theees no light sources nearby (if I renember right) so that shouldbt be to hard. Cheesing falldamage makes the fight exceptionally easy even.
If you dont want to do either then yeah the fight can be hard at low levels. But considering the creature you are fighting, it should be.
What annoys me even more than teleporting around is that "Phase spiders" are supposed to be melee ambushers (and in fact they are typically a textbook case to make the player use "ready action" attacks in a tabletop campaign), they do NOT spit ranged AOE poison damage and sure as crap they aren't supposed to leave poison surface areas all around a place.
But Larian seems to think that anything that doesn't make things explode in a wide range or doesn't create large harmful surfaces is BORING, so here we are, once again.
I also already pointed this in the past during EA, but even then I remember how there was a dedicate squad of "Lousy Crap Advocates" (the traditional fierce opposition of rule lawyers) explaining how wonderful it was that Larian took creative liberties over the unimaginative source material.
Because fuck us sideways if we can afford to have a D&D licensed game actually resembling D&D, especially when the ego of videogame designers who want to make a point about how much better they are is at stake.