Combat, especially boss combat, feels really dumbed down to a point where you just bring martial classes and equip them with the absurd weapons and armor and other damage enhancing gear and go hit things with Haste.
Shadowheart and Gale feel like they're not doing anything useful anymore at level 12. SH can be a Bless and heal bot for the martials and Gale can do some puny irrelevant spell against enemies that are resistant to everything before he inevitably gets knocked out. Meanwhile my EK Tav is unkillable with high AC and a helm that keeps bringing him back up every turn, and Karlach is dishing out higher damage than any spellcasters can. Switching SH and Gale into two more warriors would undoubtedly be a much better solution. One archer to make use for the stupidly OP bows I found.
It feels like whatever D&D rules existed and made the game balanced and interesting to play, are now thrown out in favor of mindless smashing using stupidly OP magic weapons.