So I have really enjoyed Acts I & II but now that I'm into Act III I'm finding myself much less interested as the story has gotten... well, bloated and unfocused on the PCs I use. It's not confusing (I understand what's going on) but confused in it's telling because the game doesn't seem to pay attention to which characters you've chosen to use and rather just looks at which characters you have in camp. It's hard to describe exactly what's lacking but I think it comes down to too much integration of all of the NPC storylines or not enough in the first two Acts but integral in the third. Some of this is due to the first two acts just being more polished and smaller in scope so the storyline remains more cohesive and focused on fewer NPC party members so I found myself playing more "naturally" and not concerned if I was missing something because I was not using a particular NPC Party member. In Act III however, I find myself being distracted by what feels like too many main quests that seem to be tied to characters I haven't been using and having to kinda metagame so I don't either miss something because it's not clear if I can ignore it and save it for another playthrough using that Party NPC.

I dunno, I think the problem is that it's not clear if choosing not to invite a NPC to the party is going to cause problems in the future of the game so one naturally chooses to let everyone you meet sit in camp. What should have been done is to clearly let the player know is that each character has their own subplot that will add to the game but none of them are integral so you know it's okay to not have someone in camp in any single playthrough but as an enticement to choose them for another playthrough. Maybe...

Last edited by FuriousGreg; 03/09/23 09:56 PM.