I thought the Myrkul creature felt a bit dated in this fight. Did anyone else get that impression? This giant whack-a-mole type thing pops up and fights from it's one spot. It almost felt like an arcade game boss scene, if that makes sense.
Would have preferred if Ketheric was just tougher.
If I'm being really nitpicky, the boss fights in this game don't feel like boss fights so much as they feel like gimmick fights. There's no fight with a character that gives me the impression it's supposed to be important due to its difficulty; rather, it feels important because there's some gimmick to it. Then again, that's basically how Nintendo handles boss fights.