To me, it's evident that Baldur's Gate 3 is not fully polished, especially when it comes to Act 3. This segment feels less refined and gives the impression that it was expedited towards completion. I'm hopeful that a definitive edition will be released that addresses these concerns in Act 3. Yet, even with potential improvements and added content, there's the inherent issue of players reaching level 12 before delving deep into most of Act 3's quests. In my subsequent playthrough, I utilized the "multiclass to level 20" and "party limit begone" mods. These not only provided a heightened sense of progression but also eliminated the need to continuously swap party members, which is particularly useful since many Act 3 quests are closely intertwined with companion narratives. On a lighter note, I found it amusing to embark on a GTA-style killing spree, battling endless city guards. Ultimately, I'm optimistic about the game receiving the necessary endgame enhancements in the future.