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ldo58 Online Content OP
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Gauntlet of Shar, Moonrise towers and below. Lots of challenges, and it is exciting... for a while. But after so many retries in every battle,
it would also be nice to get on with the story, the romance, the unravelling of the sinister plot. So maybe add a difficulty level where, for instance, the nightsong actually can do something instead of getting swatted like a fly. Or where my strongest member (Lae'zel) doesn't get killed in one turn by the Myrkul prophet. You could leave her with 1 HP and have her continue happily with that for several turns, like you do with the bad guys.

Last edited by ldo58; 02/09/23 09:18 PM.
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Yeah oneshotting is definitely a thing in this game.

I've seen my raging Wildheart Bear Karlach oneshotted. And it wasnt necrotic damage either (the only thing she isnt resistant against).

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is this... a psyop?

Because you said you have 500 gazilion hours in this game but how is tactician still a problem to you?


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Probably just doesn't follow build guides and isn't that interested in combat.

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No! Game is way to easy for the most part, and yes Im playing on Tactical mode. If your going to add difficulties, then atleast add a harder one than tactical. If you want to add an easier than explorer then go ahead, but what would that look like? One hit kills every enemy?

EDIT:
Some helpful tips:
- Every enemy has weaknesses or dmg types that they are not resistant to, click examine (T)
- Towards the end of ACT 2 and a lot of act 3: Have a warlock or a wizard in your party with counterspell.
- Use AoE spells, and summon spells in act 3 if you find it hard (Minor elemental, deva, Summon elemental etc etc).
- Have a healer in your party.
- Make sure your characters are equpped well. There are several good combos.
- After long rests in ACT 3, if you know your going into heavy combat, use elixirs, and buff your party.
- I have a 2x restore a spell slot necklaces (between lvl 1-3 and 1-6), I start every morning after long rest by using a lvl 3 Aid and a Heroes Feast (lvl 6), equip the necklaces and restore the spell slots.
It also gives quite a lot of food, but theres so much food/provisions in this game its not really needed.
- Party composition is key if you find it hard, healer, spellcaster, tank/melee and then a whatever.
- Use the terrain
- Make sure you have the spells you need prepared.
-As for other preparing spells, if you have Jaheira or Gale in party, you can cast Longstrider on whole party without expending spell slots..
- You can do this one whenever, but after a certain story point in act 2 I respecced Shadowheart into a life cleric, makes more sense after her choice, and its so much better. Trickster cleric is possibly the weakest subclass for Cleric, fun as it is in tabletop D&D, you dont get to use their perks too much in BG3

EDIT 2: THis one goes without saying but make sure Gale learns all the spells you pick up from scrolls. You might not find much more than 1 or 2 of certain spells.

Last edited by Odieman; 04/09/23 02:45 PM.

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Odieman has some good suggestions.
Examining enemies and having counterspell is essential. My main is a lorebard, she has countersong, which is an automatic reaction, if enemies try to charm someone in the group, very useful. You get to s of potions, grenades spells rolls - use them, don't hoard them, like we rpgler like to do. There are plenty more to come.
Use high ground and give enemies difficult terrain to slow them down and use crowd control spells like Hypnotic Pattern or the Glyph spell.


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Originally Posted by Halycon Styxland
Yeah oneshotting is definitely a thing in this game.

I've seen my raging Wildheart Bear Karlach oneshotted. And it wasnt necrotic damage either (the only thing she isnt resistant against).
It does, but it is hardly an issue - downed enemy can be easily brought back to battle with any healing available or - or simple help action if nothing better is available.

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The difficulty in any RPG is is always reliant on player knowledge.

The game is still fresh and new enough for me that those encounters still happen where I'm getting surpised - both myself and in game. Just the other day I encountered Grym for the first time, and my party literally melted.

And, if you and/or your party gets ambushed, you're in for trouble. Not having the first turn is *huge*, especially on Tactical, because the enemies don't miss unless they roll 1's.

Fail to notice the Githyanki at the end of Act 2, for example and just marching into their ambush? You get your teeth kicked in, however awesome you are.

But, but the same token, I know where they are hiding now, and even if I fail that perception check, half their team is slaughtered before they get a turn in. So that suddenly becomes easy, even if I struggled with them before.


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