Originally Posted by GiantOctopodes
What I don't get is, why is it important for melee rogues to be good, and especially as good as Barbarians or Paladins?
Good at everything? Nah man. Never said a thing about that.
But if I do get a sneak attack, I really hope that that attack does more damage (or fight-turning effects) than the standard fighter/barb/pally whalloping someone with a GWM greatsword *once*.
"Oh, but you got range!" If I do get sneak attack at range, even with sharpshooter-thief-hand-crossbows, it is still not as much as the "martial" having two or three more attacks. Seriously, 5d6 is nothing.
P.S. barbarians make great scouts. A lot of scouting includes jumping around, and if push comes to shove, barbarians have a lot of push to throw around.


I don't want to think about why my eye is itching.