Originally Posted by Imora DalSyn
That's the thing though. I don't get a ton of lockpick kits and they're super expensive at the beginning of the game. My bard is that playthrough's lock picker and I fail more often than not. Especially on DC 15+ locks. I rarely find keys for locks, as well.

If I want to take my warlock or sorcerer to do it, I'd have to reroll to get a background with it, because I do not have one that lets me have it, and I cannot take it at reroll. *someone* needs to have it and they're the second highest DEX class in my group(my casters roll 16 main stat and 16 dex usually)

As for knock, it's a 2nd level spell and those are precious to me. I pick up the spell, sure, but right now I just don't have the 2nd level spell slots(level 8 on my highest game) to waste on a ton of knock spells without long resting even more than I already do. I detest doing it after every fight, as that's not practical to me.

I mean, I don't know what to say. I ran a game without Astarion where the highest lockpick skill I had was a character with 14 dex + proficiency. Between guidance and advantage (which you can get from gloves and spells), and other buffs, it was relatively rare that I encountered a lock that I would need to burn more than a couple thief kits on (and plenty where I got it on the first try.) I basically never ran low on thief kits, though I am an obsessive looter, and I'd often find them in odd places - maybe I just found a bunch more than you because I'd really crawl through every crate. For locks that were too high difficulty, I would smash through them if I could, or use knock. (I had a wizard with me so knowing it wasn't a problem.) That's the thing, you don't have to spam knock on everything. Pick what you can, smash what you can, and knock what you have to. As for the slots being precious....ehhh maybe at lower levels, but it soon stops being a problem. Cantrips basically become stronger damage options than most spells at level 1-2 for much less cost, 1-2 slots are used for utility or defenses anyway. You also get to restore them with arcane charge and get an item pretty early on (in the underdark) that gives you a daily spell slot restoration too. They aren't THAT precious as you level up more. Plus an option is always to have a character (like a barbarian) carry around a chest until you have time to knock it later (or even just send it to camp!) Someone with high lockpick is convenient if you want to open every lock you come across, right away, no waiting, with no resources spent. But it is absolutely, *absolutely* not necessary and I will stand by that.

[quote=schpas]
Sorry but i play fantasy games because of magic. Without magic it is a medieval simulator. They do not want you to cast spells and this is ridiculous. So did they reduced the amount of attecks for fighter? Why not? In BG3 they do much more damage than any caster.

Many spells but you can not cast because you only have a few spell slots. I do not want to rest all the time. This is stupid period!

[\quote]

Sorry, but this is not how Dungeons and Dragons works, period. You are *not meant* to be spamming all your spells in combat all the time. As a caster you are meant to be selecting the right spell for the situation, and even *not using spells if you don't have to* because they are a precious resource. And damage is not everything. Even with all the nerfs Larian piled onto it, a simple level 1 spell like Sleep, cast just ONCE during a battle, can have a huge impact on how it goes. The number of ways casters have of outright disabling the enemy is massive. How about the AoE? Or the summons? I feel like people don't realize just how much even a simple, weak summon actually ties the enemy up. Casters are not designed solely for big, single target damage (though even THEN, RAW, they can still outshine martials there in bursts: it's really this game's absurd itemization for martials and extremely martial-friendly rules that makes them outshine casters in that regard.)

Part of the problem with BG3 is that Larian is currently pushing casters towards the most boring part of spells (doing damage) through a variety of absurd per-missile bonus items that stupidly makes magic missile the best choice to cast 80% of the time, and the (completely inexcusable) fact that a ton of crowd control effects are effectively NERFED BY HUMONGOUS ACTIVE BUGS A MONTH AFTER RELEASE. This is *on top of* the fact that Larian's homebrew *nerfed a bunch of crowd control spells by default already.*

Still, even with ALL that, even with
1. a good chunk of arcane caster's toolset nerfed by Larian's homebrew
2. And then further nerfed by bugs
3. And caster's unique advantage diluted by the fact that everyone can use scrolls
4. And martials favored with completely over the top, absolutely absurd itemization and very generous homebrew that grants them totaly unbalanced additional damage and mobility

Even with all that, I still find my wizard is actually the MVP for a lot of the tougher fights. So no, I do not think, at all, that casters need more slots or they are castrated without them. They are just a limited resource, and you need to use them well.