Users have complained about missing content due to lack of long resting since early access. I'm surprised this is still a problem but it is. So here are my suggestions. Sorry if these have already been made by others. I don't read every post, but I would be surprised if these haven't been suggested by others. If so, add this to the tally...

- Minimum: Have an explanation point appear over the camp button when a cut-scene is pending. Just like the one we see over people's heads when they have something to say. This would be relatively cheap and easy to implement and would at least make people aware that they are missing stuff by avoiding rest. Even if the enhanced ideas below are deemed too complicated/difficult, I think this simple tweak would do wonders for people's experience.

- Better: Minimum + When someone hits the SHORT REST button, if there is an explanation point on the camp button, prompt the player with a reaction style prompt: "Cut-scene pending. Do you wish to Partial Rest Instead?" The first time this happens, a tutorial message should pop up explaining that partial resting WHEN CUTSCENES ARE PENDING will not progress game timelines or count against you if a time-sensitive quest is running." If they hit yes, take them directly to camp and kick off partial rest and thus the cut scene.

- Best: Minimum + When that explanation point first appears, a tutorial style message pops up stating when the explanation point appears a cut-scene is available and will begin when you next rest. Furthermore, resting (Long or Partial) WHEN A CUT SCENE IS PENDING (When the explanation point is visible) will not progress game timelines or impact time sensitive quests. Then the explanation point becomes more than just a heads up for a cut scene. It provides a sense of pacing. It becomes a beacon to let people know when it is safe to long rest without dire consequences.

Keep up the great work Larian!