As a rule, I am somewhat displeased that camp companions get the DOS2 Boat Companions treatment. They recur once or twice, stay at your home base, have cool backstories, but otherwise lack in character development. This is most prominent with characters like Thaniel, Barcus (who is an exception that seems to have development), Aylin (who almost gets development in Act 3), Isobel, Act 3 Cat Girl, Arabella, and Volo.

In my opinion, all of Act 2 should have been centered on the Thorms, Shar, and Myrkul. The living Thorm family members needed more development, while Halsin's story is an afterthought. I was interested in the idea of Myrkul swooping in and stealing Shar's toys, as a conflict between Evil God and Evil God sounds really interesting, but it's all blurred. Also, why does Halsin never mention Thaniel in Act 1 if Thaniel's so important to the Shadowlands? Wouldn't pursuing the Spirit of the Land make more sense as a Druid's motivation than seeking out Ketheric Thorm?


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