I'm trying to understand why Chain Lightning and Dethrone have the same damage range but one is a single target spell while the other chains to three more targets, or why Art of War has a 100% hit chance and is on short rest one cast while Dethrone is one cast per long rest and like 2 higher damage only while having no 100% hit chance.

Where is the logic where multitarget spells are doing the same or more damage as single target spells? Sure, you can claim Dethrone is listed as lv5, but that's because it can only be learned through a scroll, for some reason unavailable to necromancers and spore druids at lv6. But even taking a spell like Blight upcasted to lv6, it basically goes to the 80 max damage range, is single target, and is subject to a save for half damage.

Sun Beam, same lv6 spell, narrow line aoe with friendly fire, and it does like 40 damage max a cast, really pitiful for a spell, especially considering that the idea that the recast factor will compensate is just a farce because a single cast of chain lightning or two is enough to fry at least half the room of mobs and reduce a boss to half health, whereas that sun beam will need to be cast six times to do the same damage, and it won't even hit the same amount of mobs.

Same goes for the lv6 Otiluke Orb ice spell, no way it can compete with chain lightning. Chain Lightning, Magic Missiles, and Art of War are just on a league of their own while the other spells are really underbudget for their spell slot cost. Necromancy and druid spells got done really dirty in the damage department, although Disintegrate is equally terrible, with a higher damage potential than chain lightning single target, but shorter range, it has to pass a DEX saving throw or it does zero damage, and even if it hits, it does less damage than Magic Missiles with clown gloves or Art of War.

Last edited by Zenith; 05/09/23 06:15 AM.