Well, personally Ironman mode never made any sense to me whatsoever.

If I do a playthrough of a game I want the saves to prove it. What else am I supposed to do ? Record the whole gaming session ?!?

More importantly I want to go back to any levelup and proceed differently if I feel I've done an error in how I leveled.

Or I want to go back after the game is finished and check how exactly I leveled.

Or I want to go back and solve one of the big quests again, but differently. For example if questions on the internet appear about it.

But if you like Ironman, it doesnt sound like something thats very hard to implement, so sure, why not. Just make it an option, not a requirement, for any difficulty setting, please.



But yeah, more difficulty modes would be nice to have, to support a wider audience.

I would propose:

- Story: your main characters hitpoints cant fall below 1 HP and the enemies get a permanent bone chill applied after a certain amount of time (cant heal lost hitpoints anymore) while your main character gains increasing immunity to disabling negative status effects, thus making sure you can win any battle.

And above Tactitician, the usual acceleration of difficulty, traditionally called something like:

- Hardcore

- Nightmare

- Hell

- Impossible

Or whatever fancy name you want to come up with for such modes, after all they named Easy "Explorer", Normal "Balanced" and Hard "Tactician".

This could be implemented without changing the current interface.

You could just, if you select Explorer, also get an option/CheckBox for "Story Mode".

And if you select Tactician, you get a number of Radio Buttons to select how hard you want the game to be, exactly. Plus an option / CheckBox for "Ironman".