Originally Posted by Boz
Originally Posted by DumbleDorf
I will tell you what isn't fun though, needing to click through romance / companion text in camp for hours on end in every playthrough. Meanwihile I can replay a solo run through BG1&2 for the millionth time and still have the most fun possible in any video game, or maybe not, Tales of Maj Eyal is actually even better. Or a Spiderweb Software CRPG.

In all honesty, DnD & CRPGs simply don't work well at all for a AAA game because all developers seem hell bent on ruining everything that makes them great so they can appeal to the masses.
You seem to dislike not only the game, but the entire concept of the genre. Why would anyone follow your advice on how to make this genre of game?

Funny, in BG1&2 and most other CRPGs, I play without any companion dialogue, since when is companion dialogue the entire concept of this genre?

My favourite aspect for companion dialogue in BG2 was actually being able to tell Jaheira to simply STFU and she never bothers you again. Where is that option for Gale? Also there are literally a multitude of QOL mods for BG2 that actually remove all the cutscenes and dream sequences and such so players can simply enjoy the game. Imagine thinking that a feature is so important when players actually use mods to remove it from their game lol.

I believe it was Dragon Age Origins that introduced mandatory companion dialogue, while a good game, hardly the basis of the CRPG genre, and then we all know what happened following that game with Bioware. But I suppose, having a forced romance & sex simulator is mandatory for AAA games in order to sell.

Last edited by DumbleDorf; 05/09/23 10:49 AM.