Originally Posted by WizardGnome
Originally Posted by Halycon Styxland
Well according to that logic, we shouldnt have difficulty modes at all, and everyone should be forced to play on Balanced.

And for the love of god - no level scaling. Thats one of the most retarded ideas in gaming ever. Whereever you go, the mobs are adjusted to your level. Level turns completely meaningless.

I mean there is a reason why they do this, and BG3 currently demonstrates it. If you explore *everything*, you can easily become overleveled for the content you're doing, and combat becomes trivialized. Your reward for exploration, as a result, is a game that's less fun. It's hard to solve this without SOME form of scaling combat to your level. You could nerf the amount of exp rewarded, but that would mean that people who *don't* do full exploration runs are now likely to be *underleveled.*

A lot of armchair games designers rail against level scaling without really understanding it. It's a tool and it has been used abysmally in the past but there have been other games spoiled by clumsy level systems without level scaling and games where it was used with finesse that don't really cause the problems people rail against.

Maybe they could use some kind of milestone levelling? People wouldn't like it but it would solve the issue in a coherent fashion. It's hard to scale it otherwise since 90% of the content in the game is optional so you can't weight the xp towards main content the way most games do.