Just a short list of QoL improvements I've thought of while playing.
  • Currently there is no penalty for switching weapons from melee to ranged, and no advantage to having a ranged weapon equipped when it isn't your turn, and a large advantage to having a melee weapon equipped in the form of opportunity attacks. Therefore, characters should automatically switch back to their melee weapon when it isn't their turn. Alternatively make switching between melee and ranged take a bonus action so that there's a downside to switching weapons.
  • When an item is added to wares, there's no reason that all identical items in the future should not also be considered wares by default.
  • There is currently no reason to carry camping supplies rather than sending them to the camp. Therefore all camping supplies looted should be automatically sent to camp by default (dragging them into a character's portrait or inventory should still put them in inventory though in case someone wants to carry something for some reason).
  • Many items seem not to stack properly for some reason. I'm assuming this is a bug but fixing it would be a QoL improvement for me.
  • Dropped/thrown items which survive being thrown should be automatically recovered after battle by the person who dropped/threw them.
  • Switching to your torch should not remove weapon-based abilities from the custom ability hotbar. Those abilities should just be grayed out if the weapon isn't currently equipped.
  • When dual wielding, if you kill the enemy with your primary weapon, it should automatically cancel your off-hand attack. You can already manually toggle dual wield off, hit with primary, see if it kills, then make the secondary attack. There's no reason to force players to do this, though.

Also, not a QoL improvement but I really think shoving should be nerfed. It should either cost a normal action instead of a bonus or provoke attacks of opportunity (which if they hit should cancel the shove). Instakilling with chasms is too easy in general.

Last edited by Phoebos; 08/09/23 12:02 AM.