Originally Posted by JandK
Originally Posted by Zerubbabel
Unless a character is a member of your party, they are just plot devices, as opposed to complex characters. When you consider that the game needs to continue regardless of whether they are alive or not, their lack of characterization becomes clear.

I strongly disagree, assuming I understand what you're saying.

NPCs are part of the world. Your connection to the world on an emotional level is what makes it possible to experience an arc, or at the least, a warble. An important character like Thaniel living or dying should paint the mood in entirely different ways, all dependent upon your connection to that character.

The problem with emotion, of course, is that it has to be earned. You can't start a story with someone desperately crying in despair even if you, as the author, know why. The audience doesn't. The tears have yet to be earned.

So it is with the death or survival of a plot centric NPC. The result must be earned. And felt for it to be effective.

In short, there should be more characters like Rolan, not less.

*

But all of that aside, just the whole concept of Thaniel seems unnecessary. I can see how it functions as a quest for Halsin, but wouldn't it have been more powerful to reveal that Halsin was the cause of Isobel's death, and to wrap his quest line in matters that addressed that issue directly?

Okay, so answering your points in order:

1. I agree with you in principle that every recurring character should be more like Rolan or Barcus, not less, in their emotional and character development. However, I do not think this is a reasonable thing to demand for a game of this scope. We are talking about giving every recurring NPC a multi-Act arc with cinematics, story implications, and emotional satisfaction. I think that's way more work than anyone on this forum realizes. Further, people already complain about evil characters lacking in content. Imagine now that good characters get double the content on top of what they already have. Sometimes it's okay for a character to serve a functional role, rather than an emotional role.

2. I've heard a lot about Halsin being responsible for Isobel's death in an alleged prior version of the game, involving the weapon "Sorrow" somehow. However, I'm confused as to why all-around good boy Halsin would stab all-around good girl Isobel to death. The only way that makes sense is if Isobel was originally written as a Sharran as opposed to a Selunite, and that she never had a relationship with Nightsong, which then narratively isolates Nightsong as a MacGuffin with a personality (which she already is in most of Act 2 at least).

Also, more of a general comment to a very small group of posters in this thread: there is no need to have a visceral response to JandK's critiques. This was originally in Story Discussion and moved to Suggestions for some reason. Larian is not going to do rewrites. JandK was just stating his personal opinion. We can have a character discussion without throwing shade at anyone.


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