Thank you for the prompt updates! Especially the ps5 fixes.
I want to just raise here, though I have elsewhere, about the issue in ps5 multilayer. We had an issue with being unable to load into a save by a host.
In this case I was the host, my friend would nearly fully load then unable to connect it also disconnects our party in playstation whether we use the normal ps party or discord via ps.
I would see "player joined" then "[username] has left" right after.
I assume its on your radar but its the biggest performance issue we had and I've seen it happen to others, raised in the technical section of the forums as well.
I've seen for people with a few in their party it usually affects one person not everyone joining so the save itself we think isn't faulty.
Workaround for most is for the save data for the person joining to be cleared, cloud and local. That worked first time but not second for us.
Our workaround for the time being was to host on my friends we managed to load once without issue but hoping it doesn't lock me out this time.
Any acknowledgement on this would be appreciated and if you need anything. I've raised a support ticket for this FYI.
Edit: had a reply on my ticket:
Sorry for the inconvenience, the team is working to solve this problem. Please keep an eye on our social media channels for any further information
- Happy it's been acknowledged at least!
Once again thanks for all the work, really enjoying the game
