Originally Posted by Annoyed Player
Funny thing is, Mods are already working on fixing the balance, to make three druid subclasses different from one another. Perhaps Larian should take a look at popular mods on Nexus, hmm?

https://www.nexusmods.com/baldursgate3/mods/1148


Would install that in a heartbeat if installing BG3 mods wasn't so convoluted and likely to corrupt saves or be a pain to update for patch releases/conflicts with other mods.

Larian should just take a look at that mod and implement those changes point for point. The simpler fix would be to allow equipment bonuses to work through wildshape, and make unarmed monk gear attack bonuses apply to wildshapes. Make Wildshapes inherit your saving throws if not AC as well. Owlbear Rage should not fear allies. Make raven/cat/badger forms utility forms that don't eat wildshape charges.

Spore druid symbiotic entity HP bonus needs to stack with other temporary hit point sources, and their spore ability damage needs better scaling and increases, while also not damaging neutral NPC's since you can't turn off the spore clouds at will. Give humanoid moon and spore druids the extra attacks the wildshapes get.

Shillelagh should work with all weapons you have proficiency with. Improve druid cantrip damage, especially Thorn Whip, and give Land druids Chain Lightning, Spore druids Dethrone and Circle of Death, and Moon druids the improve Lunar Mend (it will heal with +WIS modifier and should also cleanse poison/bleeding) and being able to cast and recast concentration spells while wildshaped.

Last edited by Zenith; 05/09/23 06:34 PM.