Originally Posted by Takamori
Problem with the current game is that the Larian rules implemented don't respect the base action economy of 5e.
So when you have characters being able to cast two spells with haste or in case a fighter being able to spam 9 attacks in a single turn. Unless you spam a massive amount of enemies on the battlefield of throw their HP pool into absurd number no way the encounter design will be able to do something interesting. No wonder by the end of act 2 you feel everything is a joke.

Hope Larian add a new difficulty with action economy more close to the original ruleset, new enemy composition to make things interesting and maybe even new items to encourage people to try it.

Imagine if the enemies used the same such tricks.