This is actually a compelling thread for why stories don't really work well for games.

Not every player is going to enjoy the story, some are just going to try to skip all the dialogue, and some just play games for the story.

Personally as I've said a few times, the story and chatting with characters is the least interesting part of games for me.

This could also be an interesting thing for developers to actually research whether gamers consider the story aspects of a game to be interesting or not, and for players that primarily play games for stories, theres quite a lot of text driven RPGs on Steam as well.

I think with AAA games they try to simply cram in everything and too much to the point that certain aspects in each area feel underwhelming compared to games that focus entirely on gameplay or story, and other such aspects.

And before someone says again 'do you even like CRPGs', yes its my favourite genre, but especially ones with minimal dialogue or at least such stuff can just be clicked through as quickly as possibly. I don't play spiderweb software games and such for the story, I play them for the tactical combat, character building and exploration.

Last edited by DumbleDorf; 05/09/23 06:56 PM.