The main things Moon Druid needs to be more competitive with other classes are:

- Concentration spells need to be usable in Wildshape form. This is RAW on the tabletop and a major component in how Moon Druid plays. We should be able to turn into a Dire Raven and fly around dropping lightning on people or blasting them with the Sun.

- Any gear that applies a passive effect (like AC bonuses, To Hit bonuses, etc.) should carry over to Wildshape as it does on the tabletop. Right now apparently the Ring of Protection Mol gives you applies in Wildshape but not the Cloak of Protection, which is just inconsistent and confusing. Additionally, Wildshape claws and teeth should fully count as unarmed strikes so druids and monks can share gear, increasing the pool available to Moon Druids. Gear is just too important in BG3 to leave Moon Druids out of it almost entirely. Similarly, Tavern Brawler should give both benefits to Wildshape, not just half the feat.

- Speaking of feats, a lot more needs to apply in Wildshape. There's no reason feats like Athlete, Charger, Mobile, Sentinel, etc. shouldn't work in Wildshape. They do on the tabletop, and adding more functional feats will let Moon Druids have some level of build diversity.

- Class features also need to be usable in Wildshape. Barbarian Rage is the biggest offender since Bearbarian is such a common multiclass combo. Action Surge, Second Wind, Unarmed Defense, and many other features should be functional in Wildshape.

- Why do druids lose Shove when they Wildshape? Are you telling me a massive owlbear can't push people around?

- The gear that is actually designed for Moon Druid needs to actually work. The Shapeshifter hat only sometimes gives an extra Wildshape use, and the Moonbasking chest piece sometimes doesn't apply its AC or temp HP bonuses either.