Originally Posted by SaurianDruid
The main things Moon Druid needs to be more competitive with other classes are:

- Concentration spells need to be usable in Wildshape form. This is RAW on the tabletop and a major component in how Moon Druid plays. We should be able to turn into a Dire Raven and fly around dropping lightning on people or blasting them with the Sun.

- Any gear that applies a passive effect (like AC bonuses, To Hit bonuses, etc.) should carry over to Wildshape as it does on the tabletop. Right now apparently the Ring of Protection Mol gives you applies in Wildshape but not the Cloak of Protection, which is just inconsistent and confusing. Additionally, Wildshape claws and teeth should fully count as unarmed strikes so druids and monks can share gear, increasing the pool available to Moon Druids. Gear is just too important in BG3 to leave Moon Druids out of it almost entirely. Similarly, Tavern Brawler should give both benefits to Wildshape, not just half the feat.

True, Druids being able to use concentration spells while wildshaped is a major component of the class, especially since Lunar Mend sucks as healing.

RAW 5e it doesn’t work. Most magic items don’t work in wildshape, because they meld into a new form. However, there are exceptions like Belt of Giant Strength.

Unfortunately BaldursGate3 places a ton of focus on magic items and itemization, which druids suffer from the most. It’s still a powerful class, but it hits it peak soon, while martials get +3 weapons, helmets, rings, etc.

Originally Posted by SaurianDruid
- Speaking of feats, a lot more needs to apply in Wildshape. There's no reason feats like Athlete, Charger, Mobile, Sentinel, etc. shouldn't work in Wildshape. They do on the tabletop, and adding more functional feats will let Moon Druids have some level of build diversity.

- Class features also need to be usable in Wildshape. Barbarian Rage is the biggest offender since Bearbarian is such a common multiclass combo. Action Surge, Second Wind, Unarmed Defense, and many other features should be functional in Wildshape.

The whole multiclass is broken and many features, race and class dont work, which is a shame. It just means as of right now there is no reason to Multiclass. Druids need a lot of work.

Originally Posted by SaurianDruid
- Why do druids lose Shove when they Wildshape? Are you telling me a massive owlbear can't push people around?

Seems like an oversight to me too. I can grapple as a bear in wildshape or shove, why can't I do so in BG3?

Originally Posted by SaurianDruid
- The gear that is actually designed for Moon Druid needs to actually work. The Shapeshifter hat only sometimes gives an extra Wildshape use, and the Moonbasking chest piece sometimes doesn't apply its AC or temp HP bonuses either.

That and more than a grand total of 3 magic items Moon Druid can use.